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Scott Fadick
Encinitas, CA 92024



Objective               To obtain a game programming position in a professional team-based environment,

                                preferably focusing on artificial intelligence or physical simulations.


Education              Cal State University San Marcos                                                                                              2003

                                B.S. in Computer Science                                                                                                   GPA 3.70

                                Cum Laude


                                Palomar College, San Marcos, CA                                                                                2000 – 2001

                                Concentration in Computer Science                                                                                 GPA 3.86


Skills                     Artificial Intelligence                   FlashMX ActionScript            3D Math

                                C/C++                                             Client/Server                             DirectX / OpenGL

                                GBA Programming                       HTML/PHP/mySQL                 Photoshop                               

                                TCP/IP                                           Windows Programming


Work                     November 2003 – Present                   The Behemoth                                            San Diego, CA

History                  Programmer. Design and program mini games, game levels, wrappers and bosses,

                                maintain and debug multiplatform engine code using FlashMX Actionscript and C++. 


                                July 2003 – December 2003                 Deloitte & Touche                                      New York, NY

                                Contract programmer. Designed and developed a custom application using VBA to track

                                and predict expenses for brokers.


                                April 2001 – August 2002                   Magnin & Associates                                 Carlsbad, CA

                                Programmer. Tools and special effects programming in C for Nintendo Game Boy

                                Advance. Worked with the team on several demos and design documents, developed

                                sprite animation scaling and rotation routines, a “mode 7” style engine, a 3D sprite

                                rasterizer and a filter to allow gcc clickable errors in Visual Studio.


Awards                  GDC, Independent Games Festival, Student Submission 2001:  Honorable Mention for

                                “Air War”, a top down, scrolling shooter.

                                Palomar College and CSUSM:  Deans List for every semester.


Interests                Playing video games, snowboarding, volleyball.


References           Ed Magnin, Magnin & Associates                                                      Email:

                                Video Game Designer & Programmer


                                Dr. John H. Chang                                                                                 Email:

                                Professor, Cal State University San Marcos                                                                                  

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