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Objective To obtain a game programming
position in a professional team-based environment, preferably focusing on artificial
intelligence or physical simulations. Education Cal State University San Marcos 2003 B.S.
in Computer Science GPA
3.70 Cum
Laude Palomar College, San Marcos, CA 2000
– 2001 Concentration
in Computer Science GPA
3.86 Skills Artificial Intelligence FlashMX ActionScript 3D Math
C/C++ Client/Server DirectX / OpenGL GBA
Programming HTML/PHP/mySQL Photoshop TCP/IP Windows
Programming Work November 2003 – Present The Behemoth San
Diego, CA
History Programmer. Design and program mini
games, game levels, wrappers and bosses,
maintain and debug multiplatform
engine code using FlashMX Actionscript and C++.
July 2003 – December 2003 Deloitte & Touche New York,
NY
Contract programmer. Designed and developed a
custom application using VBA to track and predict expenses for brokers. April 2001 – August 2002 Magnin & Associates Carlsbad, CA
Programmer. Tools and special effects
programming in C for Nintendo Game Boy Advance. Worked with the team on
several demos and design documents, developed sprite animation scaling and rotation
routines, a “mode 7” style engine, a 3D sprite rasterizer and a filter to allow gcc
clickable errors in Visual Studio. Awards GDC, Independent Games Festival, Student Submission
2001: Honorable Mention for “Air War”, a top down, scrolling shooter. Palomar College and CSUSM: Deans List for every semester. Interests Playing video games,
snowboarding, volleyball. References Ed Magnin, Magnin & Associates Email:
ed@edmagnin.com Video
Game Designer & Programmer Dr.
John H. Chang Email:
jchang@csusm.edu Professor,
Cal State University San Marcos |
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